The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Combine that with the fact that you get 8 short adventures, complete with maps and tokens for all 70 NPCs, and you’re getting a lot." - Tommy Williams () "Even if you don’t need more NPC tools, the artwork alone is amazing. From Dukes, Dragoons and Drunkards, to Scholars, Scoundrels and Seers, this supplement provides a much needed expansion for Dungeon Masters looking to pull out quick NPCs on the fly. Don't be surprised if some of these NPCs become the foundations for the most memorable characters in your Dungeons & Dragons campaign!" - Christian Hoffer () "Adaptable NPCs is a fantastic resource to help DMs in a pinch.
So when your table throws you a curveball, you can still present them with a fully-realized encounter or series of encounters which will be satisfying." - R.P. The mini-dungeons at the end even give you instantly-usable scenarios.
Not only are the NPCs solidly presented mechanically, they're presented with ideas on how to use them in your ongoing campaign. "If you're a DM, you need to have this in your bag of tricks. The Fantasy Grounds conversion of the supplement includes working pins for all NPCs, as well as individual room pins for each area in the short adventures with precreated encounters and parcels! These NPCs & adventures can be dropped into any long-running campaign or run as a oneshot with very little prep on the part of the Dungeon Master.
Each adventure has battle maps created by Justin Andrew Mason (DM & Player versions are included), an adventure background, a recommend party level, and room descriptions with encounters (both combat and roleplaying) utilizing NPCs from this supplement and the 5e monster manual. These adventures have been created for Dungeon Masters to introduce their players to some of the Adaptable NPCs with minimal preparation. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system.Īdditionally, 8 short adventures have been included. The Best-selling supplement has come to the Fantasy Grounds virtual tabletop!Ĭontained within this supplement are 70 NPCs with unique statblocks. Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds! For more monstrous savings, visit our Monsters of the Guildverse Sale page.
Overall, though, Tabletop Simulator is a great way to relax and play through some quick one-shot sessions with friends.As part of our Monsters of the Guildverse sale, this digital title has been marked down by up to 30%. It'll also take some time for everyone to become accustomed to Tabletop Simulator's controls, and setting up games may take some time. The game's visuals keep it grounded as a tabletop RPG, whereas Fantasy Ground and Roll20 keep game mechanics going on behind the scenes so that players can stay immersed in the action. Tabletop Simulator always reminds the player that, in the end, they are just rolling dice and playing a game. However, part of what makes this platform great is also what detracts from its overall experience. While players can purchase DLC (effectively complete board games that run through Tabletop Simulator), the Steam Workshop offers up a hoard of downloadable assets and miniatures to use in campaigns for free. Plus, Tabletop Simulator's biggest asset is probably the Steam Workshop. Steam also has sales, so you might even be able to get it on sale. While it's another paid platform, it's much cheaper than Fantasy Grounds at $20 for a single copy and $60 for a four-pack.